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Now showing items 21-40 of 55

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    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
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    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
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    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
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    .

    .

    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
  • .

    .

    .

    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
  • .

    .

    .

    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
  • .

    .

    .

    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
  • .

    .

    .

    Extending Vision with Extended Reality 

    Zaman, Nasif (2024)
    Extended Reality (XR) head-mounted displays (HMD) are equipped with a camera system and a dichoptic display system. The sensory data captured by the camera system is not an accurate representation of the reality. Furthermore, ...
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    EyeSightVR: An Immersive and Automated Tool for Comprehensive Assessment of Visual Function 

    Zaman, Nasif (2021)
    The complexity of the human visual system enables the rich sensory immersion we have with our surroundings. When neuro-ophthalmic conditions ail this arrangement, it also affects the function of the eye. For early screening ...
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    Immersive Visualization and Analysis of Ground Penetrating Radar Data 

    Sgambati, Matthew Richard (2010)
    Ground Penetrating Radar devices send pulses from a transmitter into the earth and reflected pulses are collected by a receiver. The data collected is used by geologists to obtain a view of terrain underground. This data ...
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    Improvements To Virtual Teleportation 

    Prithul, Aniruddha (2023)
    The problem of virtual locomotion is among the chief problems VR users face. While the most natural form of locomotion would be to map one's real-world physical movement one-to-one to their virtual avatar, it is rarely ...
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    Navigating Virtual Environments At Scale 

    Bhandari, Jiwan (2017)
    Using real walking for virtual exploration generally delivers most immersive VR experience, however, it is limited by the availability of physical tracking space.Virtual spaces beyond the size of tracked space are inaccessible. ...
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    Optimizing Natural Walking Usage in VR using Redirected Teleportation 

    Parekh, Hirav P. (2017)
    Virtual Reality (VR) has come a long way since its inception and with the recent advancements in technology, high end VR headsets are now commercially available. Although these headsets offer full motion tracking capabilities, ...
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    Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation 

    Navarro Griffin, Nathan Mallku (2020)
    Teleportation is a popular and low risk means of navigating in VR. Because teleportation discontinuously translates the user's viewpoint, no optical flow is generated that could lead to vection-induced VR sickness. However, ...
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    Real-Time Supervisor Intervention Software for Scenario Modification in CAVE Applications 

    Muhanna, Muhanna A. (2011)
    One of the main goals of virtual reality is to provide immersive environments that take participants away from the real life into a virtual one. Many investigators have been interested in bringing new technologies, devices, ...
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    Stationarity Perception and Virtual Reality Sickness 

    Halow, Savannah Jo (2024)
    Stationarity perception involves accurately perceiving a stable visual environment, a critical skill for self-motion. This perception relies on evaluating signals from eye and head movements for congruence. Through a series ...
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    The use of a Virtual Reality Platform for Standardization of the Vestibular Ocular-Motor Screen 

    Pavilionis, Philip K (2024)
    Public awareness of sport-related concussion (SRC) has risen in recent history. This is evident through a couple of factors. One is the increased self-reporting of SRC. It has been estimated that 2.5 million American High ...
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    The use of a Virtual Reality Platform for Standardization of the Vestibular Ocular-Motor Screen 

    Pavilionis, Philip K (2024)
    Public awareness of sport-related concussion (SRC) has risen in recent history. This is evident through a couple of factors. One is the increased self-reporting of SRC. It has been estimated that 2.5 million American High ...
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    The use of a Virtual Reality Platform for Standardization of the Vestibular Ocular-Motor Screen 

    Pavilionis, Philip K (2024)
    Public awareness of sport-related concussion (SRC) has risen in recent history. This is evident through a couple of factors. One is the increased self-reporting of SRC. It has been estimated that 2.5 million American High ...
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    The use of a Virtual Reality Platform for Standardization of the Vestibular Ocular-Motor Screen 

    Pavilionis, Philip K (2024)
    Public awareness of sport-related concussion (SRC) has risen in recent history. This is evident through a couple of factors. One is the increased self-reporting of SRC. It has been estimated that 2.5 million American High ...